What do these effects do?
- Attack / Release
- How quickly a note begins and how long it fades after release.
- Filter / Drive / Crunch
- Filter reduces high frequencies. Drive adds saturation. Crunch adds digital texture.
- Delay / Reverb
- Delay adds repeats. Reverb adds a sense of space.
- Glide / Modulation
- Glide slides between pitches. Modulation moves a selected sound parameter over time.
- Lead levels
- Balance the three playable leads independently.